Screenwriter The Witcher 3 and Cyberpunk 2077 mentioned that the players still did not find his favorite Easter
Some of the best "Easter" In The Witcher 3 and/or Cyberpunk 2077, according to the head of the department of the CDPR Blacha CDPR.
Blaha spoke about the CDPR approach to Easter Eastern Podkasta with the participation of his colleagues-developers. He was the narrative director of Cyberpunk 2077 and the leading screenwriter The Witcher 3, and also worked in the CDPR in one or another quality since the time of the original Witcher.
Gamdirector Sebastian Kaleba, currently working on The Witcher 4 Polaris, asked Blah about how they appear "Easter" in the process of development (about the 41st minute), and he explained that "If we are talking about "Easter" and all these small, funny things in the game, the fact is that they cannot be planned. It does not happen that there is a clear list of Easterns, and we add them".
Suppose you are making a game, and this is the fourth year. You are very tired, and here the idea comes to your mind, and you cannot stop so as not to do it. This is how Easter cards appear in our games. Sometimes this idea is so good that other people join you, and something impressive is obtained. Honestly, my beloved of these little funny things, these Easter eggs, are still a secret. As far as I know, the players have not found them yet. They are very, very difficult to detect, so I will not talk about them.
Which is even more funny, Blah does not specify which franchise we are talking about. Given his history of cooperation with the CDPR, these missed Easters can be hidden in Cyberpunk 2077 or any of the games of The Witcher series, as far as we know. It is likely that it is either about The Witcher 3, or about Cyberpunk 2077, but this is just an assumption.
Soregiryser Tomasz Marchewka expressed his opinion that he, as a player, could be disturbed by Easterks, and although he agrees that they have his time and place, he believes that they may get out of control and break the immersion in the game. This prompted Blah to explain his motives. He believes that the "For developers, this is a way to directly establish contact with the player, and not through the game, not through the plot, as in our case, but through something more personal".
Let’s say I like the series "Doctor Who", And I make a reference to the game "Dr. Who". This is something from my heart for players. Some of them will not like it, it is obvious, but someone will like it, and it looks like a personal connection