The producer of Final Fantasy XVI says that players hate empty open worlds, citing FFXV criticism
Since there are less than a month left before the Final Fantasy XVI, it is not surprising that Game Informer devoted its monthly information space of the widely expected role -playing game from Square Enix.
One of the articles is dedicated to why the game was not conceived as a game with the open world. For the first time we heard about this in June, when the producer of Naoki Yoshida explained that the Final Fantasy XVI team wanted to tell a global story and therefore decided to abandon the option with the open world. A few weeks later, Yoshida added that it would take about fifteen years to create a fully implemented open world based on the entire map.
In his answer, Game Informer, Naoki Yoshida repeated all of the above, but added an example to convey his point of view: Square Enix wanted to avoid the situation where the open world of the Final Fantasy XVI will be empty, because this is what gamers hate most.
For example, if you create an open world in 23 Tokyo branches, then, in fact, your story should occur in 23 Tokyo branches, and it cannot occur beyond their borders. You can create more territories beyond, but then it will require a lot of resources, and the more you create them, the more chance that the huge territory you created will be empty, and this is the only thing that players hate the most: a huge open world, but there is nothing to do in it.
Interestingly, in the same article, Yoshida also mentioned criticism of Final Fantasy XV. He mentions her in connection with the plot (and canceled DLC). Nevertheless, given that in a wider context it was a question of the absence of an open world in the upcoming game, it is difficult not to assume that he also thought about the criticism that FFXV received precisely because her world was mainly empty.
Undoubtedly, Final Fantasy XVI is better to do without an empty open world. Ideally, the populated open world would be the best option, but we should believe the studio assessment that this was not feasible.
Come on? It dawned on them? If even the birdhouses admit that 15 fantasy was empty, why some players do not understand this? Mystery
I generally started 4 times and did not finish strangling the whole game. And 7 remake immediately forgiven.
By the way, yes, the same
The seven strangles with his hemplem no worse. You wipe like dick in an ice hole from NPS to NPS and before each pebble, a boiler and a fence you cut a circle into half a card. Herodes stretched as best they could.
The fifteenth as a story is very good, and the implementation of temporary half -open locations outside the framework of the game territory, through which the heroes move, was very pleased with me. And plus, I wanted to live there. Delightful photos of Prompto, Ignis’s culinary delights and mutual jokes with a gladiolus. The company atmosphere is conveyed perfectly, even taking into account all the tragic losses that happened throughout the way.
The study of the details, whether accumulating dirt on the clothes of the noktis due to dusty work, is also surprised, is also surprising.Ch Robots), damage to the modules of the furs, the study of those mobs that God forbid you will meet twice throughout the game (in fact only one).
The problem, alas, is not quite in history (although it is presented as if the player is obliged to know everything about the world and the personalities of his populars in advance), but in the useless and empty open world with the respondent enemies, and those who were not worked out – exclusively night demons. It also kills practically blocked driving vehicles that go in most of the modes automatically, and I didn’t find the flying car in the game, which was shown in one of the gifs on the Steam page.
In short, the problem itself consists in the technical limitation and strong dependence of the final bossfight on pumping, which without it is simply impenetrable. Moreover, before this bossfight itself, there are no special prerequisites for the need in it, there is no and there is no.
And so, a delightful game, sorry, short and almost not open. One of the masterpieces of the gaming industry with good graphics, with an inadequate size, with a worthy of 2014 cards with optimization. Exactly 24 hours of a chic storyline and many hours of walking along the beautiful streets of a water city.
No one discusses the actions of characters and landscapes. It’s about locations in general. You have a bunch of a huge and free world that is idle and you cannot enjoy them normally, except by landscapes. Against the backdrop of how the characters behave, how alive they seem, these locations seem to be a linen in the eye.
I like the 15th part of the FF, but I do not like the world performed in it at all. I don’t know how to explain, but for example the world of the Witcher is full of events. Literally wherever the character takes a step, some random extra quest awaits him. There was no such generation for events in the FF
And I always said: "There should be a lot of good person". And then there will be no empty open worlds
But the outfits continue to persist like Mr. Anderson at one time.
To make an open world is much more difficult than others, but for some reason not everyone understands this and fucks what we have, even competing who will be more void.
What the hell. In the 15th open world and did not smell. Although there seems to be a big world for travel (by car and by train). But figs there. I felt the whole game corridor.
You played it at all? Huge continent, run wherever you want, do not like to run – a car and roads, do not like the roads – SUV or Chokobo and run/drive wherever you want
You specifically ask dumb questions? 😉 If I had not passed it (+old parts), I would not write about it. To be honest, in comparison with expectations, plus given how many years it was done, the 15th part is generally a failure . It is enough to see the first builds and immediately it will become clear how much it was cut out of it.
And you apparently just did not play other parts and other games.
"SUV or Chokobo and run/drive wherever you want"
For example, I want to get to the capital (well, that big city) and not at the end of the game, but just a knocktis to visit my father or ride in a large city. And he is closed.
I want to ride by train, just like that, without quests. Enjoy the trip and all that.
If you have passed, then you yourself understand what the answers of the game to these desires will be.
Cities there are also small. For playing the ending scale and given the time of edition of the game, as well as comparison with the old parts, the size of the game and the open world should be completely different.
I went through all parts. You contrast your fantasies with a real game. The train there is only plot, why most cities are like that – the ENT explains. If you played other parts, then small cities should not be a surprise for you, just. And the topic "I want" limited by the plot that does not interfere with visiting settlements throughout the map, where the plot does not play a tough role.
About the first builds – this is generally laughter, the game was made for a long time and literally from another game, it does not spoil the final game in any way, especially with all the dopil. I may want to drop the moon on enemies in every game, now all these games are considered bad due to the impossibility of this?))) If you play in other parts, then it should be known that 15 is the first ending with a real open world.
You have just with your last message and showed that you live in your fantasies, and even trying to impose them on the XD above the facts and answers to rhetorical questions indicating the hack, which is FF15. After the ending, there should be a pleasant aftertaste interspersed with sadness from the fact that the masterpiece ended, and not the desire to spit and disappointment (I personally appreciated the FF15 at 3.5. This is a good game, but this is not a final line. She was not so supposed to become. Here is the Final Fantasy 7 remake will be the final line after it will together as an original of 3 disks).
You did not understand the meaning of my message at all (although it is understandable, given how you set out your thoughts. Throw the statements directly opposite reality and give them out and the truth is very "adequately"), but some Verder decided to set up. And by your answer you also denied your first message about the openness of the world. The plot just from the same prevents visiting settlements throughout the map and makes the corridor even more closely. By the way about other parts. In the 7th, the city is quite large, although it closes after the 1st disk. But given the size of the past parts and the size of the 15th, the size of the cities and the world should have grown many times due to the progress of technology, capabilities, as well as the deadlines for the development of the game (if 7-9 were done, 10-12 a couple of years, then 15 were developed How many?). If in the old parts there was a full -fledged world with a map of the world, then in the 15th we see another stub. And at the same time you say that the world is large and open.. Run wherever you want to do what you want. You have seen big open worlds generally? Play the Teso, or if we talk about the single, then at least in the witcher. And this is not even affecting the theme of the plot (additional missions + top with Ardin is generally chic. Not well, lovers to devour hacks can appreciate it).
In general, everything is clear with you and is generally pointless to continue the dialogue.
I set the wall of water and you contradict yourself) yes, in the seventh big Midgar and he is there one there) all the other cities – one or two screen. The exception is Junon, and there it is shown in pieces. At the same time, Midgar closes just when the plot needs it, just like Inssonia, which is a separate plot location, the plot Danzen, and the EOS continent is just an open world whose locations can be visited calmly. Or maybe you have large full -fledged cities in FF10 or in FF12?No, there are also purely plot locations that are shown by separate corridor pieces. In 8-16-bit finals of the city of tiny. At 10-13 exactly the same situation, either individual pieces for the plot, or tiny settlements. Moreover, the world map at 10-13 is just a map where you can’t even run, precisely because the full world did not have enough resources.15 – the real FF, with a full -fledged large open world, where you can calmly travel to a volcano, even to swamps, and after receiving the flying regalia, literally in any location of the EOS, not counting the dungeon. Open Worlds are not always a whole planet of the world of the game, in most games it is one country or its piece, like it is ordered in a witcher, where other parts of the world are placed in the same way as in 15 – teleportation with loading.
So in the spot and line locations were empty. This is Jrpg. In all Jrpg, all locations are empty corridors with mobs.